Over the last two years, LexisNexis has been ramping up its library of ebooks, with a growing list of titles for both practitioners and law students. Law students, in particular, are key consumers of ebooks, Lexis says, citing statistics that say six in 10 college students prefer digital books over print. One of the advantages of an ebook over print is the ability to link interactive features that augment and enhance the core text.
That is what Lexis is aiming to do with Evidence Challenge, its new interactive role-playing game designed to help second- and third-year law students test their knowledge of evidence law. The game is accessible via links embedded within 16 of the company’s evidence-focused course books and study aids. The links appear several times within a title, with each link leading to an exercise that is related to the particular chapter.
There is also a paid stand-alone version that can be used on any computer or mobile device. Anyone can try a sample problem for free at the Evidence Challenge site.
For each of the game’s 30 problems, the user is taken to a virtual courtroom and must choose to play the attorney for one side or the other. The user is presented with evidence challenges that are designed to simulate real courtroom scenarios. When the problem is concluded, the user can go to a dashboard to review the results and compare standings with other students. Students can compete against other students or schools can compete against schools. (Click on the thumbnails above for screen captures.)
The scenarios were authored with help from Jeanne Eicks and others at Vermont Law School’s Center for Legal Innovation.
This is the first “beyond the book” offering from Lexis, but the company says others are on the drawing board, including some for practicing attorneys.
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